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Saturday, 22 November 2014

Fury, The Babadook, Interstellar and Nightcrawler - Four Film Feature!

Posted on 05:43 by nath

  So I’ve been very busy of late and as a result my regular film reviews has fallen by the wayside a little bit. But of course, there’s always time for watching movies, and the past few weeks have been no exception. So here’s a quick review roundup of a few films that I’ve seen at the pictures recently.




        World War II tank film Furyis grimy - both figuratively and literally. Not just in its ‘horrors of war’ scenes of graphic violence (the film opens with Brad Pitt knifing a Nazi in the eye!), but everything you see up on screen is equally muddy and filthy. The land is covered in smoke and rubble, the crew argue and push each other around and everyone constantly looks to be on the verge of tears.

        For the most part, this is a realistic war movie. The year is 1944, and despite Allies forces methodically sweeping through Germany to end the war, there is still a significant Nazi resistance. Death is brutal and often very sudden, and there is a pervading sense of despair and pointlessness throughout – an interesting moment in time that the film chooses to explore.

        Although Brad Pitt is billed as the lead (as a tank commander nicknamed ‘Wardaddy’), we are really following the viewpoint of the squad newbie Norman (played with the requisite naïve innocence by Logam Lerman), as he is thrown in as a replacement gunner with the rest of Wardaddy’s crew: a bible quoting Shia LaBeouf, an very Mexican Michael Pena and a scarily red-necked Jon Bernthal. Performances are good all round and despite some slighty underwritten characters and the fact these supposed ‘good guys’ don’t always act in the most morally upright manner, you genuinely start to root for this tight knit group.

        Fury has a lot going for it: a great score with thrilling choral sections, some tense set pieces (including probably the most intense tank sequence you've ever seen on film), and great performances from all involved. It’s unfortunate then that the final act feels entirely different from what preceded it – a predictable and rather overly sensationalist climax that, while enjoyable in a throwaway action sort of way, feels at odds with much of the earlier tone and build-up. Still, if you like your macho war movies, Fury comes recommended.









       The viewing experience of watching Australian independent horror film The Babadook was unfortunately tainted for me somewhat by having seen the trailer for it beforehand.

        In the trailer, the film is presented as some slick Hollywood scary monster movie - it’s really not. In fact, The Babadook is actually more of a subtle and ambiguous character drama, one that examines a mother and son relationship pulled to breaking point as well as an exploration of loss, grief, denial and mental illness.

        That’s another reason why generally I discourage the watching of trailers. A gross misrepresentation of a film can sour the viewing of it and I definitely think I would have appreciated it more had I gone to see this film without knowing (or seen) anything at all beforehand. Just thinking about the subtle details of the film afterwards (certain parts are very open to interpretation and things aren’t entirely spelled out for you come the conclusion) has made me increasingly appreciate its intricacy.

        If you are expecting a straightforward movie for scares – this isn’t it – you should probably look elsewhere for that. The film’s strengths lie in other areas: the restrained build-up that takes its time in establishing the core mother/son relationship, the classical feel of the costumes and set design, great use of sound editing to apply and then abruptly cut the tension, and the claustrophobic sense of paranoia and losing one’s mind - something that many other horror films often try to convey but can’t quite manage it as effortlessly as this film.

        When the titular horror does finally reveal itself, its somewhat vaudevillian appearance, whilst it is undoubtedly creepy, isn’t actually all that scary. The real terror is actually the constantly misbehaving kid, pushing and pulling his mother to breaking point - which is done so well you fully sympathise with her as she simultaneously both wants to hug him and wring his neck.

        Essie’s Davis knockout performance is the true centrepiece of the movie and she seriously impresses in the lead role – you’ve never seen someone look so utterly exhausted throughout an entire film.

        The Babadook is seriously impressive at times (considering the whole thing started out as a micro-budget crowd-funded venture!), but it still has its flaws. Scenes of ‘possession’ have been a tad overused in horror films recently and despite a healthy dose of ambiguity, the story’s overall trajectory is fairly predictable in terms of where it’s all heading - whilst mostly moving at a snail’s pace. A few more decent scares wouldn't have gone amiss either.

        As supernatural scare movie – it doesn't quite work. As a psychological drama with creepy elements - it’s effective in getting under your skin and makes you piece together the clues for yourself afterwards. The design of that damn book is superb as well.









        Christopher Nolan’s Interstellarhas had its fair share of hype and haters, both before and after its release. But from its fantastic wide vistas (both on earth and in the far reaches of the galaxy), richly themed narrative (the motif of ‘time’ is obvious, but did you notice such details as the ship being shaped like a clock?), and the most humorous robot this side of Marvin from Hitchhiker’s Guide… – Interstellar impresses on many fronts.

        The slow reveal at the beginning of the film (that barely hints at the near future setting where the world’s food reserves are running low) lends a mysterious nature to the story’s opening, and the sense of wonder, exploration and discovery experienced by the characters brilliantly matches our own as they blast off to seek a solution out in the great unknown.

        Matthew McConaghauey is excellent as the man out of time, torn between being a frontiersman and a father (providing several tear-jerking moments), and the rest of the cast also give solid performances – especially his young daughter Murph (Mackenzie Foy). Without giving away too much about the story, it's an ambitious visual spectacle that seeks to thrill audiences as well as question their notions of humanity. There are tense set pieces, ponderous monologues, mind-bending science-y bits, Michael Caine reciting Dylan Thomas… the list goes on.

        If anything, Interstellar can be said to almost be too ambitious - trying to be too many things at once: the thrill ride of Gravity, the epic and hallucinogenic qualities of 2001: A Space Odyssey, the played-straight science occasionally jarring with the emotional family beats and abstract notions of ‘love conquering all’ (this was, after all, originally a Spielberg attached project). And that’s not even mentioning the rich discussions brought up of the moral conundrums that come with being responsible for saving the human race, experiencing the relativity of time, or how being human and all of its accompanying emotional traits can be considered both a strength and a weakness of the species. Interstellar is good at all these things without managing to be truly exceptional in any one area, despite the bloated running time.

        Elsewhere the movie falters: plot twists being a little bit too expected, a hurried convenience of an ending that will split audiences down the middle, famous faces popping up in surprise roles being a little immersion-breaking, Hans Zimmer’s organ-heavy score - despite being truly inspired at times comes across as heavy handed in others (in one instance even going as far as drowning out some key dialogue).

        Despite its various flaws however, the ambition and scope of Interstellaris almost enough to make it worth watching in and of itself. With the weight of expectation off the back of that almost universally lauded trilogy (about some guy who likes to dress up as a bat), Nolan always had a monumental struggle ahead of him. Whilst perhaps not quite managing to scale those heights of expectation, Interstellar is a cinematic experience that is highly recommended – despite being likely to cause many post viewing discussions and arguments.

        And if you at least don't crack a smile at TARS’s deadpanning you are surely dead inside.







        Last up is Nightcrawler– the story of an ambitious sociopath who finds himself entering into a career of chasing late night breaking news footage. Although the story concept itself is an interesting one, there aren’t too many surprises to be had (especially if you’ve seen the trailer) and despite the rather straightforward rags-to-riches progression through the plot touching on some dark territory, you get the feeling that it never quite fully immerses itself in the murk as it could have.

        To be sure, there is plenty of commentary about the sensationalism and fabrication that takes place in the newsroom (extended scenes showing news items being manipulated and skewed are fascinating to watch) but it is occasionally played a little safe – one particular instance being one newsroom assistant always present in the editing suite acting as the conscience of the audience, continually piping up with: ‘come on guys, is this really morally and ethically ok?”

        At the centre of it all though, is Jake Gyllenhaal’s character Lou Bloom – a masterpiece of a performance; one that despite being gaunt, bug-eyed, oily and affecting a weird cadence – is an utterly magnetic screen presence. A delicate balance of being a manipulative creep through his self-taught gift of gab, whilst simultaneously at times displaying an almost childlike wonder at his new found occupation. It’s an astonishing turn from Gyllenhaal - arguably it’s worth watching the film just for his character and performance alone!

        Also excellent is Riz Ahmed as his ‘intern’, and although only appearing in a few scenes, Bill Paxton is similarly effective as a rival Nightcrawler.

        Other points of note: there are lots of gorgeous dusk, night and twilight shots of LA. The music choices feel odd for the film, however. It makes sense in that the film plays out very much from Lou’s point of view (he is in every scene) and that the music reflects his feelings - the sense of adventure, trepidation and triumph he experiences - but personally I feel something a bit darker and edgier would have been more suitable.

        Whilst Nightcrawler as a movie itself isn’t unmissable, Gyllenhall’s portrayal of the ambitious, manipulative and ever-haggling scumbag Lou Bloom gets my vote for best performance of the year so far.  It’s got a sharp script, great dialogue and is darkly comic – check it out whilst you still can!










22nd November 2014




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Posted in Double Bill, Film/TV, Review | No comments

Sunday, 16 November 2014

Lego Photography - Behind The Scenes

Posted on 06:06 by nath

            Having just hit 2000 followers on Instagram, I though I would celebrate with a little behind the scenes look at my Lego photography process. I’ve had a few people asking me about my photos and so hopefully this will give a little insight into how I work.


            Just to note before we start: there is no right or wrong way of doing any of this. This is just how I work and where appropriate I’ll outline the reasons why I have chosen to do it that way. I neither consider myself a ‘photographer’ (I’ve pretty much arrived at these results through trial and error), nor do I consider myself an expert on social media – so don't take my word as gospel – this is just what works for me.



Step 1 – Time, Ideas and Inspiration


            In order to maintain a consistent output (one of my key ways to being successful on Instagram), I aim to publish a new photo every two days. When I first started my Lego photography, I was self employed and worked odd hours, which allowed me usually to shoot and publish on the day that each photo was due. Working regular hours now however, has made this very difficult and for this reason I generally often shoot enough photos to cover the week (3 or 4 photos) when I have time each weekend.


            Although I’ve always maintained an ‘ideas list’ for photos since I first started, this has become increasingly important so that I don't waste too much time when I have to prep and shoot each photo. I aim to try and be unique with each photo set up, so having a collection of ideas that I can dip into for quick reference always helps. Whenever I have a good idea whilst I am in the middle of doing something else or out and about, I make a note of it (jotting it down or an audio recording on my phone) so I can add it to the list later.

            The list itself is simply a text file on my computer that is split in to two sub headings: 'Indoor' and 'Outdoor'. That’s it. Differences between shooting each will be discussed later.



            As for ideas for the photos themselves, I believe it is important to have a distinct ‘identity’ or feel for your photos. There are hundreds if not thousands of Instagram accounts dedicated to Lego photography, and generally the most successful ones are those that are consistent in the type of Lego photo they post. Some take great outdoor photography (that feature a minifigure placed in the foreground), others photograph their own elaborate creations (MOCs), some specialise in portraits, others work from a pun or joke, and so on. There are so many different angles and styles one can approach Lego photography – I may even do a showcase of some of the awesome people I follow in a future post.

            For me personally though, I prefer to try and make each picture unique, with the focus generally being on a particular minifigure (or occasionally minifigures) in an amusing or interesting situation. I sometimes use props (both Lego and real world objects) and often swap out parts (the face especially) where needed in order to convey the relevant emotion of the character. In fact, part swapping is something I do often that helps makes my pictures unique. I generally think in two ways when setting up a photo. Firstly, it appeals to the casual fan of Lego - simply because the picture is entertaining in and of itself, but also secondly, it further appeals to hardcore Lego fans as something interesting is being done with minifigures, their parts or a particular set-up, that only those greatly familiar with available Lego parts might recognise.
             An example of this may be building a picture idea around a custom printed tile, swapping out just one part of a minifigure, or following a set theme (such as my recent run of photos featuring Series 12 CMF figures).

            Ideas for photos can often spring from a minifigure, an accessory, a part, an object, a film… the list goes on. I do have rather a large collection of minifigures, and so I can always look to those I haven’t shot yet as a quick springboard for further ideas. Anyway, the main point here is: jot your ideas down when you get inspired. Inspiration is often fleeting and can be sometimes be difficult to come by, especially when pushed for time, so having an ‘ideas list’ somewhere is pretty handy for me.


            Alternatively, if you are going somewhere interesting (be it somewhere with different scenery, interesting architecture or whatever), take a minifigure or two with you. You never know - an opportunity for a great shot might present itself to you at that time!



Step 2 – Set-up and Shooting


            First off, what camera do I use? People often ask me that after seeing my Lego photography. Well, the answer is: the humble iPhone. Not even a decent one at that - an iPhone 4 (not even a 4S!). When I have saved a bit more money I may upgrade to a newer iPhone with a better camera, but for now it serves its purpose and it’s convenient as I always have it on me ready to shoot. Of course you can use a much better camera if you want (things like manual focus, exposure and shutter speed will definitely be helpful in taking better photos) but the point is you don't necessarily need an expensive SLR to get good results.

            As far as shooting with an iPhone goes, two things are the most crucial for me. Lighting and keeping the phone still. For indoor photography, I used to use a combination of desk lamps and daylight (which worked but restricted the time of day I could shoot), briefly went on to using some flexible Ikea lights (useful as you can fine tune the angle using their bendy necks). The most recent lighting source I have used (and by far the best at achieving the desired result) is an LED light (that can be mounted onto a tripod for adjustability) with a diffuser on it.


            The diffuser is important for me as it allows the light to be bright without being too harsh. If it's too harsh, minifigures can sometimes appear too ‘shiny’ and also shadows become very dark – both of which can be distracting in the photo. Don't worry if you just use regular desk lamps, however. A bit of baking paper wrapped around one of the lights has a similar effect as a diffuser (as you can see in the photo below), and I have used that set-up for the vast majority of my indoor shoots.



            As far as keeping the camera still is concerned – generally the worse the camera is, the more important this is to do. With my iPhone, it’s really easy to get a blurred photo if you are not completely still when taking it (especially as this is macro photography), so I would recommend resting the phone on something, be it the shooting surface, a tripod, your knee, whatever…

            Whilst I am shooting, I play around with the set-up by adjust the lighting and the angle of the shot. For each picture I end up with, I take anything between 8 and 30 shots to get just the right one. Here is an example of the how many different shots I took for one photo and how different they can look in terms of positioning and lighting.



            I often get asked about the coloured backgrounds too. Simply, it is all done in-camera – a bit of coloured paper set at a curve (so there is no visible horizon) attached to a piece of cardboard. That’s it! The key to making it look good is, once again, just the lighting. I bought a roll of several different coloured sheets for £1 a while ago – I reuse them until they get a bit too creased - it’s lasted me a while!



            As for outdoor shoots it’s all about the natural lighting. On one hand, if the weather is good, your photo will be nicely lit – no lights or anything needed. However, there are so many other variables that can affect your photography outdoors. These include things like cloud cover (changing lighting), strong winds (can knock your setup/minifigures over), curious people interfering (yes this can happen!) and so on. Generally I prefer indoor photography (as it’s much easier to control the variables) but you can get interesting shots and backgrounds outdoors - so it’s good to mix it up a little now and then.



            Just a few other notes about shooting. Some people use lightboxes for their Lego photography. I’ve heard they are good for controlling conditions and maximising lighting but I’ve never really had use or space for one. I may experiment more with a homemade one in the future, but for now I've found its not necessary for my set-up as I mostly shoot during the day where there is natural light in the room also.
           Some people use baseplates to hold minifigures in position for their photography. I have done this once or twice when I first started, and although it offers stability for posing minifigures, I prefer not to include them in the photo as I think it is distracting. See below for an example of a photo with and without.



            Of course you can always get around this by hiding it like so:





            Whatever your set-up and shooting process, it’s good to be consistent and efficient so that you can get similar results quickly. I don’t have the luxury of time to spend too long on each set-up (average time spent on each indoor photo set-up and shooting is between 10-30mins) so often I find myself not 100% satisfied with a shot but move on anyway as clever editing can often help make a photo come to life a bit more.



Step 3 – Editing


            Once I have chosen one photo out of the various angles/lighting adjustments, it’s time to edit. With one exception (which I’ll address later) all my photos are edited simply within the Instagram app – often just by adding a vignette and increasing the brightness a little. Occasionally I may adjust the saturation or play with the highlights/shadows balance but often I just keep it simple. That’s why shooting with good lighting in the first place is important – editing a picture becomes so much easier. I nearly always edit my pictures just before I upload (often in the morning rush before leaving the house), so I don't usually spend too much time on this step.
            The only downside to editing in-app, is that it's hard to see what the result will look like once exported to other places such as facebook (which tends to darken pictures), downloading to your desktop, etc... quite often I just upload and then hope for the best!

            I also sometimes crop/zoom in the photo (hint: it’s always better to shoot slightly wider as you can crop but you cant zoom out once you've take a photo!), but I also make this process easier by actually shooting in a square format (rather than the usual rectangle). This is because I shoot with posting to Instagram specifically in mind (some other Lego photographers do not) and I can frame the shot a lot easier that way.


            A note on Instagram filters: this can be an easy way to get stylish results, but in general I don't use filters on my photos as I find the more in-app editing you do, the more it lowers the photo quality in the end. This is not so important for just viewing on Instagram itself, but if you want a higher resolution copy at the end of it (which I use to upload later to my Tumblr) the less filters used the better the photo quality retained.

            The only exception to my regular editing process is when a photo has some ‘floating’ or ‘photo within photo’ elements. For these I use Photoshop (actually GIMPshop – which is a free alternative) and requires that I edit the photo once before importing it back onto my phone to upload to Instagram. I may cover the specifics of how these are edited in future if requested, but for the most part its just a matter of erasing ‘support’ Lego pieces or shooting elements separately and then combining them. Below is an example of a ‘support’ having been edited out.




Step 4 – Uploading and Social Media


            For the final stage of uploading and sharing, I generally follow the exact same process (for the sake of both convenience and consistency). Being efficient at this will save you a lot of time. For me, it goes like this:

1) Upload from Instagram editor to both Instagram and Facebook simultaneously. (For hints about hashtags, check out this previous article).

2) Copy the low res copy from Facebook to my desktop and then post that to Twitter. Doing it straight from Instagram to Twitter (for me, anyway) only shows a link rather than an actual picture preview in the post – which is less likely to result in someone clicking on it to look – so should be avoided.

3) Email a high res copy from my phone to my desktop, add a watermark in Photoshop/GIMP and then upload that to Tumbr (with relevant hashtags). I have staggered my photos (tumblr is 3 photos behind my Instagram postings) so that I’m not blitzing the same photo everywhere on the same day. Also, the staggering means that even if I don't get to upload a new photo to Instagram on a particular day (for whatever reason), I still have something to upload to Tumblr.



            I have different followers on different types of social media, but it’s always good to cross link between them to maximise your exposure.



            And that’s about it! Hope this has been an interesting read, See you next time!





16th November




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Posted in LEGO, Other | No comments
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